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Make texture using full or half transparent pixels
Introduction
Minecraft Dungeons is known to use textures with invisible or half-visible pixels. This can be an issue when your software do not allow you to save pixels with their alpha value set to 0. There are a bunch of handy scripts to help you making these tricky textures!
Sources
All scripts are available here. If you find any bugs, please post a new issue on GitHub.
Requirements
- Pillow is required to use those programs!
sh
python3 -m pip install --upgrade pip
python3 -m pip install --upgrade Pillow
Follow this tutorial if you don't know how to use inline commands: YouTube Link
Scripts
remove_alpha.py
From Alpha to Opaque.
Set all pixels opaque.
- Use
BASE_remove_alpha.png
as base. - Return
RESULT_remove_alpha.png
.
- Use
get_alpha.py
From Opaque to Alpha.
Set all pixels transparent.
- Use
BASE_get_alpha.png
as base. - Return
RESULT_get_alpha.png
.
- Use
merge_alpha_layers.py
Merge both types easily.
With this one, you have to set "masks", one with opaque pixels, one with transparent pixels.
- Use
BASE_merge_alpha_layer0.png
as base for solid pixels. - Use
BASE_merge_alpha_layer1.png
as base for transparent pixels. - Return
RESULT_merge_alpha.png
.
- Use