How to customize the loader cube from Minecraft Dungeons
All needed files for this tutorial can be found here.
Step by step: Blender
Huge Thanks for @CCCode for creating this model
Drag the green bar at the bottom at the begining of the animation
Go to the
Shadingtab at the top of the screen
Click on the blank face of the block in front of you (you get a green outline surrounding it)
In the bottom slide, in the Orange Area, click on the cross & import a new texture:
- Drag the green slider until a new face
- Remake the previous step & this one until all faces are done
⚠️ The second side of the animation got 2 orange tabs: this is because the animation file uses a non-euclidian cube, there are 2 textures for 1 face.
Optional: You can go to the
Texture Painttab & press the space bar to see your texture on the model.
Return to the
Layouttab, and in the bottom right, change the output path
- Finally: at the top left, click on render, then render the animation, all screenshots should be in where you set the output path.
Step by step: Python
As I said before, you will need the Pillow module, install it (if you doens’t have already installed it).
Write this command:
pip install pillowthen press
- Once you have installed python & Pillow and that you have all the screenshots (with the right name), you can simply double click the
Merge.pyscript to get the texture atlas.
⚠️ The script needs to be in the same file as screenshots took by Blender.
Step by step: Unreal Engine 4
- You needs to put the
loader.pngfile in this folder:
- Open your
Find the file in your project & open it:
- Then you have to change settings on the right tab:
- Compression Settings → BC7
- Mip Gen Settings → NoMipmaps
- Texture Group → UI
Everything should be good, you now just have to package your files using the Dokucraft Tool